Past event

from 21 March
to 28 March

25.- CHF

After the acclaim obtained by its Eutopia project, Trickster-p continues its research on gaming as a possible art form: The Game investigates the relationship between performance, game and society by asking what potentialities can be revealed by the creation of a high-performance device that focuses on these same aspects.

Long perceived as trivial and meaningless, gaming has struggled to obtain the same cultural stature as "legitimate" art forms, and only recently has it become the subject of serious debate among philosophers, sociologists and anthropologists, who are reevaluating its value and effects also in artistic terms.
Starting from these reflections, Trickster-p creates a privileged space in which spectators can "play" the dynamics of complexity, and, at the same time, build collective tools for possible change.
The playing field with which we are invited to interact through The Game is contemporary society itself and, in particular, its relationship with money and the economic and market dynamics on which society is based. Money enters our lives every day, determining fears, choices and concerns. Money is a means of exchange, a means of personal affirmation, a resource, but, at the same time, it is also a taboo subject. Today, questions about money have a deep meaning, which definitely has to do with our daily lives. To what extent can we participate in the market game or are we merely the tokens that are being played? Is it possible to see the community collectively as a component of individual desires rather than as a limitation on them?
Just as conventional theatre shows allow us to experience lives that we have not lived, gaming allows us to experience forms of action that we would never have discovered on our own. The Game does not limit itself to supporting existing social and cultural positions, but it opens up the possibility of upsetting and modifying them, showing just how fluid our power can be and how gaming involves (also) questioning our identity through our actions.
The Game is a participatory and intergenerational project that invites us to come together and build something together, children, mature adults and elderly people of all ages, backgrounds and horizons are welcome to play their part.


concept and realisation
Cristina Galbiati
Ilija Luginbühl

artistic collaboration
Maria Da Silva
Yves Regenass

collaboration in game design
Pietro Polsinelli

original sound space
Zeno Gabaglio

external eye
Martina Mutzner

graphics, video and consultancy for stage setup
Studio CCRZ

Trickster-p, LAC Lugano Arte e Cultura

in co-production with
Theater Chur, Theater Casino Zug, Theater Stadelhofen Zürich, ROXY Birsfelden, TAK Theater Liechtenstein, Triennale Milano Teatro

with the support of
Pro Helvetia – Fondazione svizzera per la cultura, DECS Repubblica e Cantone Ticino – Fondo Swisslos, Città di Lugano, Comune di Novazzano, SWISSLOS/Kulturförderung Kanton Graubünden, Amt für Kultur Kanton Zug, Stadt Zug, Ernst Göhner Stiftung, Migros Kulturprozent, Landis & Gyr Stiftung, GKB BEITRAGSFONDS, Boner Stiftung für Kunst und Kultur, Stiftung Dr. Valentin Malamoud, Fondazione Agnese e Agostino Maletti, Casty-Buchman Stiftung, Fondazione Winterhalter